; Xe[g̃ev[g
;
; ς炸HitDef̃p[^߂Đ̂h(LE:;.:...
;===========================================================================
;---------------------------------------------------------------------------
; Xe[g̎ɎgpXe[gRg[EgK[Ep[^̉łB
; ȉ̃Xe[gRg[΁AƂ肠ȒPȃXe[g܂B
; ̕@ɂȂ܂B
;
; ܂ł̃t@C̓ev[gȂ̂ŁAۂɃLɎgĂ
; Xe[gƌăRc݂͂܂傤B
;
; PFXe[gɂ͕KXe[gRg[KvłB
;@@@ ƃG[NM.U.G.E.NI܂B
;
; QFmovetypeuAvȊȌꍇAXe[gɁuHitDefvݒuĂ
;@@@ Lɂ͂Ȃ܂iU炸UjB
;@@@ UXe[gȂ΁ÃXe[g͕K
;@@@ movetypeuAvɂ܂傤B
;@@@ uProjectilev́uAvȂĂoB
;---------------------------------------------------------------------------

[Statedef 1000]     ;̃Xe[g`܂BE̔ԍuXe[gio[vłB
type     = U        ;̃Xe[ǵuԁvwB
                    ;S=EC=Ⴊ݁EA=󒆁EL=ɓ|ĂEU=ÕXe[g̏Ԃp
                    ;inɂĂuAvȂAUH炤Ƌ󒆂֐ԁj
movetype = U        ;̃Xe[ǵusevwB
                    ;I=ĂȂEA=UĂEH=H炢ԁEU=ÕXe[g̍sep
physics  = U        ;̃Xe[ǵuۂ̕Iȑ̐vwBul^.txtvQƁB
                    ;S=EC=Ⴊ݁EA=󒆁EN=d͂▀C𖳎EU=ÕXe[g̑̐p
anim     = 1000     ;AjwiANVio[jB̏ꍇair[Begin Action 1000]ĂяogB
velset   = 0,0      ;̃Xe[gJnuԂ̈ړxiw,xjBʂ́uVelSetvQƁB
ctrl     = 0        ;̃Xe[gɃL[Rg[\ɂ邩ǂB1łB
poweradd = 0        ;p[Q[W̑ʁB1ȏőA-1ȉŌB
juggle   = 1        ;WO|Cg̏ʁBWOɂẮul^.txtvQƁB
facep2   = 0        ;̃Xe[gJnuԂɑ̕֐UǂB1ŌB
hitdefpersist = 0   ;ÕXe[ǵuHitDefv̌ʂ邩ǂB1łB
movehitpersist = 0  ;ÕXe[ǵuUqbgԁv邩ǂB1łB
hitcountpersist = 0 ;ÕXe[ǵuHitCountvuUniqHitCountv̌ʂ邩ǂB1łB
sprpriority = 0     ;摜\DxBΎOɁAȂΉɗD悳B

;***********************************
;{IȐݒuၚ
;
;[State 1000, {] :Xe[gRg[̒`łBu,v̌̃Rg͂̃xiĂnjjB
;type = ####        :󋵂ɉăXe[gRg[̎ނ߂܂BState controller reference QƁB
;trigger1 = $$$$    :Xe[gRg[̌ʂLɂ邽߂̗lXȏ߂܂BTrigger list QƁB
;&&&& = %%%%        :Rg[̎ނɑΉlXȃp[^Lɂ܂B
;                   u&&&&vɂ͓̃p[^FXY܂B
;
;***********************************

[State 1000, AjύX]
type = ChangeAnim
trigger1 = MoveContact ;̍UɓiqbgEK[hjɗLBul^.txtvQƁB
value = 200  ;ύXAjB̏ꍇair[Begin Action 200]ɕςB
elem = 5     ;ύXɔԃR}B̏ꍇ[Begin Action 200]̂TڂɔԁiIvVjB

[State 1000, ʒu]
type = PosSet
trigger1 = AnimElem = 3 ;AjRڂɂȂLB
trigger2 = AnimElem = 8 ;AjWڂɂȂLB
x = 0  ;w̍WBL̉ʒ̉̈ʒuwB
       ;0ȂʉEցA0ȂʍցB0Ȃ΃h^񒆁B
y = 0  ;x̍WBL̒nʂ̈ʒuwB
       ;0Ȃ牺ցA0ȂցB0ȂΒnʁB

[State 1000, ړx]
type = VelSet
trigger1 = StateType != A ;̏Ԃu󒆁vȊO̎ɗLB
x = 0  ;wB̈ړxwB0ȂOiA0ȂށB
y = 0  ;xBc̈ړxwB0Ȃ牺~A0Ȃ㏸B

;***********************************

[State 1000, GtFNg摜]
type = Explod
trigger1 = Time = [1,9] ;P`Xt[̊ԁAt[LɂB

anim = 1234        ;GtFNg̃AjiANVio[j
                   ;io[̉ɁufvtƁwfightfx.airx̂̂gB

pos = 25,0         ;GtFNg̍Wiw,xj
                   ;postypeɈˑB

postype = p1       ;GtFNg̈ʒuip1Ep2EfrontEbackEleftErightj
                   ;ʂɂẮul^.txtvQƁiPosTypëႢj

facing = 1         ;GtFNg̍Ěi1=̂܂,-1=E]j

vfacing = 1        ;GtFNg̏㉺̌i1=̂܂,-1=㉺]j

scale = 0.5,0.5    ;GtFNg̑傫iw,xj
                   ;uDoubleRes=4vɑΉꍇAύX鎖B

sprpriority = 2    ;GtFNg̉摜\Dx

ownpal = 1         ;GtFNg̐FƗ邩ۂi0=Ȃ,1=j
                   ;0ɂ΃L{̂uPalFXvȂǂŐFωꍇA
                   ;GtFNg摜ꏏɐFςĂ܂B

ontop = 1          ;GtFNgɉʎOɕ\邩ۂi0=Ȃ,1=j

random = 80,60     ;GtFNgposŌ߂ʒũ_Ẃ͈iw,xj

bindtime = 1       ;ũGtFNg𔭐evɁwt鎞ԁxit[j
                   ;postypeɈˑB-1Ȃɂt鎖ɂȂB

removetime = 8     ;̃GtFNg܂ł̎ԁit[j
                   ;-1ȂRemoveExplodŏȂAɃAjJԂɂȂB

supermove = 1      ;uSuperPausevɂ鎞Ԓ~ɂ̃AjǂB
                   ;supermovetimeݒ肵ĂΕKvp[^B

supermovetime = 8  ;uSuperPausevł̎Ԓ~𖳎ėLɂ鎞ԂݒB
                   ;ul^.txtvQƁB

pausemovetime = 8  ;uPausevł̎Ԓ~𖳎ėLɂ鎞ԂݒB
                   ;ul^.txtvQƁB

vel = 0,0          ;GtFNg̈ړxiw,xj

accel = 0.5,0.5    ;GtFNg̉xiw,xj

removeongethit = 1 ;ũGtFNg𔭐evwH炢ԁxɂȂꍇ
                   ;GtFNgۂi0=ȂE1=j

ignorehitpause = 1 ;uqbgdv𖳎ėLɂ邩ǂBiftHg͂Pj
                   ;ul^.txtvQƁB

shadow = 0,0,0     ;GtFNg̉ei,,j

trans = AddAlpha   ;GtFNg̓ߏiAdd,Add1,Sub,None,AddAlphaj

alpha = 256,256    ;transuAddAlphav̎ɓKp铧ߏ̓xi邳,RgXgj

ID = 4321          ;̃GtFNĝhcio[B
                   ;uRemoveExplodvuModifyExplodvȂǂő삷ꍇ
                   ;uNumExplodvŌ𒲂ׂꍇAwGtFNg摜肷鎞xɕKvB

;***********************************

[State 1000, 炷]
type = PlaySnd
trigger1 = AnimElemTime(5) = 6 ;AjTړ̂Ut[ڂɂȂLB

value = 0,0      ;sndt@C炵ĂяoB
                 ;O[vԍilj̍Ɂufvt΁wcommon.sndxĂяoB

channel = 4      ;̉̃`lB`l̑Ỏ𒆒fĖ炵A
                 ;uStopSndvɂē̃`l̉~߂邽߂ɎgBftHg-1B

volume = 128     ;ʁBŏ-255Eő255BftHg0B

lowpriority = 1  ;̗DxB`l0ȏ̎̂ݗLŁA
                 ;`l̉I܂ŁA̓`lA
                 ;Dx̉炳Ȃ悤ɂ邽߂̂́B

freqmul = 1.0    ;̑xZlB܂usb`vB

loop = 0         ;JԂ邩ǂB1łB
                 ;`luStopSndvgȂÃEhł͉ivɌJԂB

pan = 0          ;LS̖̉ʒuB
                 ;1ȏゾƃvC[̌ĂɁA
                 ;-1ȉƃvC[̌Ă锽Εɉ΂B
                 ;CzwbhzŊmFĂ݂悤B

abspan = 0       ;ʒ̖̉ʒuB
                 ;1ȏゾƉʉEɁA-1ȉƉʍɉ΂B
                 ;CzwbhzŊmFƁA
                 ;1ȏȂEA-1ȉȂ獶ɕ΂鎖ɂȂB

;***********************************

[State 1000, qbg`]
type = HitDef
trigger1 = Time = 10     ;̃Xe[gPOt[ڂɂȂLB

attr = S, NA             ;Ȗw肷BKvȃp[^B̏ꍇuStanding, Normal AttackvB
                         ;u(), (P)(Q)v̏ԂɕĂ܂B
                         ;@():S=EC=Ⴊ݁EA=
                         ;@(P):N=ʏZES=KEZEH=KEZ
                         ;@(Q):A=ŌEP=ѓET=
                         ;Ȃ݂Ɂuattrv́wAttributeijx̗B

damage = 10,0            ;ɗ^_[WʂwBiqbg,K[hj

guardflag = MA           ;肪\ȁuK[h̑̐v߂܂B̏ꍇuMiddleAirvB
                         ;@H=K[hEL=Ⴊ݃K[hEA=󒆃K[hEM=ƂႪݗ
                         ;Ȃ΁uK[hs̍UvɂȂ܂BftHgMAB

hitflag = MAFD           ;U𓖂Ă鎖o鑊̏Ԃ߂܂B
                         ;@H=EL=Ⴊ݁EA=󒆁EM=ƂႪݗ
                         ;@F=ђED=ɓ|Ă鎞
                         ;At@xbg̍ŌɁu+vu-vƌʂς鎖\B
                         ;@+=肪uH炢Ԃ̎v̂ݍU
                         ;@-=肪uH炢Ԃł͂Ȃv̂ݍU
                         ;ftHgMAFB
                         ;BvfƂāuP=̔ѓ(Projectile)~v܂B

animtype = Light         ;U𓖂Ắu̐H炢Aj̋vwB
                         ;@Light=EMedium=EHard=EBack=ŋ
                         ;@Up=сEDiagUp=Ίpсi݁j
                         ;ftHgLightB

air.animtype = Medium    ;肪󒆂ɂꍇɍU𓖂Ắu̐H炢Aj̋vwB
                         ;animtypeƓBftHganimtypeˑB

fall.animtype = Hard     ;肪ђɍU𓖂Ắu̐H炢Aj̋vwB
                         ;animtypeƓBftHganimtypeˑB

affectteam = E           ;U𓖂ĂuΏۃ`[vwB
                         ;@B=ʂɑ݂SEE=葤SEF=S
                         ;ftHgEB

priority = 3, Hit        ;̍ÚuqbgDxv߂܂B
                         ;Ƒ̍UdȂꍇɂ̂ݗLɂȂ܂B
                         ;u(Dx), (D摮)v̏ԂɕĂ܂B
                         ;@(Dx):1`7܂ŁBlƑłAtRBftHg4B
                         ;@(D摮):Hit=EMiss=UEDodge=iftHgHitj
                         ;uHitvHitɑ΂Ă͑AMissɑ΂Ă͑łADodgeɑ΂Ă͋UA
                         ;𓥂܂Đݒ肵ĂB

pausetime = 6,6          ;Uqbǵudԁvݒ肵܂Bi,j
                         ;ftHg0B

guard.pausetime = 3,3    ;UK[hꂽ́udԁvݒ肵܂Bi,j
                         ;ftHgpausetimeˑB

getpower = 0,0           ;Úup[Q[Wʁvݒ肵܂Biqbg,K[hj
                         ;ftHg̓_[WʂɁumugen.cfgv[Rules]̍ڂɂA
                         ;uDefault.Attack.LifeToPowerMulv̐lŏŹB

givepower = 0,0          ;Úũp[Q[Wʁvݒ肵܂Biqbg,K[hj
                         ;ftHg̓_[WʂɁumugen.cfgv[Rules]̍ڂɂA
                         ;uDefault.GetHit.LifeToPowerMulv̐lŏŹB

sparkno = 2              ;uqbgXp[NvݒBʏ́ufightfx.airvĂяoAjgB
                         ;̃LairĂяoꍇ́Al̍Ɂusvt悤B
                         ;ftHg̓RX^ct@C[Data]ɂusparknov̍ڂ̂̂gB
                         ;VXeɁuExplodP\ꂽvƔf̂ŒӁB

guard.sparkno = 40       ;uK[hXp[NvݒBʏ́ufightfx.airvĂяoAjgB
                         ;̃LairĂяoꍇ́Al̍Ɂusvt悤B
                         ;ftHg̓RX^ct@C[Data]ɂuguard.sparknov̍ڂ̂̂gB
                         ;VXeɁuExplodP\ꂽvƔf̂ŒӁB

sparkxy = -10,-76        ;qbgXp[NƃK[hXp[Nṕu\ʒuiWjvB
                         ;̎ʒuliw,xjBftHg0,0B

hitsound = 0,3           ;Uqbǵuʉv炵܂B
                         ;ʏ́ucommon.sndvĂяoTEhgB
                         ;̃LsndĂяoꍇ́AO[vԍilj̍Ɂusvt悤B
                         ;ftHgiȂꍇj́u炳ȂvB
                         ;Xe[gRg[uPlaySndvł̎w@Ƃ͋tɂȂ̂ŒӁB

guardsound = 0,10        ;UK[hꂽ́uʉv炵܂B
                         ;ʏ́ucommon.sndvĂяoTEhgB
                         ;̃LsndĂяoꍇ́AO[vԍilj̍Ɂusvt悤B
                         ;ftHgiȂꍇj́u炳ȂvB
                         ;Xe[gRg[uPlaySndvł̎w@Ƃ͋tɂȂ̂ŒӁB

ground.type = High       ;Uqbǵun̑̐H炢Aj̎ށvwB
                         ;@High=iELow=iETrip=łENone=iH炢ԂɂȂȂj
                         ;ftHgHighB

air.type = Low           ;Uqbǵu󒆂̑̐H炢Aj̎ށvwB
                         ;ground.typeƈꏏBftHgground.typeˑB

ground.slidetime = 6     ;Uqbǵű莞ԁvwB
                         ;ftHg0B

guard.slidetime = 3      ;UK[hꂽ́ű莞ԁvwB
                         ;ftHgground.slidetimeˑB

ground.hittime = 10      ;Uqbǵu̐H炢Ԃ̎ԁvwB
                         ;ftHg0B

guard.hittime = 5        ;UK[hꂽ́u̐H炢Ԃ̎ԁvwB
                         ;ftHgground.hittimeˑB
                         ;K[hXe[guH炢ԁvƂĐݒ肳Ă̂𗘗pĂ܂B
                         ;@[Statedef 150]ȍ~QƁB

air.hittime = 12         ;Uqbǵu󒆂̑̐H炢Ԃ̎ԁvwB
                         ;ftHg20B

guard.ctrltime = 1       ;UK[hꂽ́u肪d܂ł̎ԁvwB
                         ;ftHgguard.slidetimeIĂ瓮悤ɁB

airguard.ctrltime = 8    ;U󒆃K[hꂽ́u肪d܂ł̎ԁvwB
                         ;ftHgguard.ctrltimeˑB

guard.dist = 80          ;u肪K[h̐ɓ鎖ow̋vwB
                         ;ftHg̓RX^ct@C[Size]ɂuattack.distvgB

ground.velocity = -4.2,0 ;Uqbǵun̑̐H炢Ԃ̈ړxvwBiw,xj
                         ;ftHg͂w0Ax͑̏d͂ɈˑB

guard.velocity = -6      ;UK[hꂽ́un̑̂ẅړxvwB
                         ;ftHgground.velocitŷwɈˑB

air.velocity = -3,-4     ;Uqbǵu󒆂̑̐H炢Ԃ̈ړxvwBiw,xj
                         ;ftHg͂w0Ax͑̏d͂ɈˑB

airguard.velocity = -5,0 ;UK[hꂽ́u󒆂̑̈ړxvwBiw,xj
                         ;ftHg͂wuair.velocitŷw~1.5vA
                         ;xuair.velocitŷxQvB

yaccel = 0.5             ;U𓖂Ắûx̑xZlid́jvݒ肷B
                         ;ftHg0B

ground.cornerpush.veloff = 0   ;ʒ[̑ɍUqbǵun̎̂ẅړxvwB
                               ;ftHgHitDefattr()uAvȂ0A
                               ;uSvuCvȂu1.3~guard.velocityvB
                               ;0ȊOɐݒ肵āiftHg܂ށjʒ[̑ɍUqbgꍇA
                               ; uUނ錻ہiqbgobNjv𔭐B

air.cornerpush.veloff = 0      ;ʒ[̑ɍUqbǵu󒆂̎̂ẅړxvwB
                               ;ftHgground.cornerpush.veloffɈˑB

down.cornerpush.veloff = 0     ;ʒ[̓|Ă鑊ɍUqbǵûẅړxvwB
                               ;ftHgground.cornerpush.veloffɈˑB

guard.cornerpush.veloff = 0    ;ʒ[̑ɍUK[hꂽ́un̎̂ẅړxvwB
                               ;ftHgground.cornerpush.veloffɈˑB

airguard.cornerpush.veloff = 0 ;ʒ[̑ɍUK[hꂽ́u󒆂̎̂ẅړxvwB
                               ;ftHgguard.cornerpush.veloffɈˑB

air.juggle = 1           ;UqbǵuWO|CgʁvݒB
                         ;ftHg0BiuProjectilevŃWO|Cg͕KvBj
                         ;WOɂẮul^.txtvQƁB

mindist = 50,-100        ;UqbguԂ́u̎ʒȗ̍ŏ̋vwBiw,xj
                         ;ftHg̏ꍇA͂̂܂܂̈ʒuB
maxdist = 100,-10        ;UqbguԂ́u̎ʒȗ̍ő̋vwBiw,xj
                         ;ftHg̏ꍇA͂̂܂܂̈ʒuB
                         ;qbguԂɑ̎ʒumindistmaxdist̊Ԃɕ␳܂B

snap = 30,-20            ;UqbguԂ́u̎ʒȗ̈ʒuvwBiw,xj
                         ;ftHg̏ꍇA͂̂܂܂̈ʒuB
                         ;Xe[gRg[uTargetBindvƓʁB

p1sprpriority = 2        ;Uqbǵủ摜\DxvwB
                         ;ΎOɁAȂΉɗD悳BftHg1B

p2sprpriority = -1       ;Uqbǵủ摜\DxvwB
                         ;ΎOɁAȂΉɗD悳BftHg0B

p1facing = 1             ;UqbǵǔvwB0͖̂ŒӁB
                         ;1Ȃ瑊̕ɁA-1Ȃ炻̐^tBftHg͂̂܂܂̌B

p2facing = 1             ;UqbǵǔvwB0͖̂ŒӁB
                         ;1Ȃ玩̕ɁA-1Ȃ炻̐^tBftHg͂̂܂܂̌B

p1getp2facing = 1        ;UqbgɁǔ𑊎Ɠɂv߁B
                         ;1ŎsA0łȂBftHg0B
                         ;ground.velocityȂǂʂEtɂȂ̂ŒӁB

p1stateno = 2000         ;UqbgɁũXe[gύXvB
                         ;ChangeStateg킸ɍUɃXe[gύXꍇɎgB

p2stateno = 6000         ;UqbgɁuݒ肵H炢Xe[gɕύXADvB
                         ;Ɂuꍇv̎ȂǂɎgB
                         ;̃p[^ƁAuHitOverRidevŐH炢㏑oԂ̑ɂ́A
                         ;uUUv̂ŒӁB

p2getp1state = 1         ;UqbgɁup2statenoŔCӂ̃Xe[gɈ߂邩ǂvwB
                         ;1ň߂鎖o܂BftHg1ŁAi܂gȂp[^B
                         ;1ȊOɂƁuH炢Ԃ̂܂p2statenovɂȂAG[bZ[WꗬB
                         ;fobOpƎv܂B

forcestand = 1           ;UqbguԂɁu肪ႪłȂ狭IɗԂɂv߁B
                         ;ftHg͒ʏ0łAground.velocityłẍړxOȊȌꍇ1B

fall = 1                 ;UqbgɁũtH[ԁvwB
                         ;0Ő΂A1ŁutH[ԁvɂȂBftHg0B

air.fall = 1             ;UqbgɁű󒆂̐яԁvwB
                         ;0ŐѓrɎ󂯐gA1ŁutH[ԁvɂȂB
                         ;ftHgfallˑB

fall.xvelocity = -2.4    ;tH[ԂŒnʂɌ˂uԂ̑Ɂuẅړxv^B
                         ;ftHg݂͑܂B̎̈ړx̂܂ܓKp܂B

fall.yvelocity = -1.6    ;tH[ԂŒnʂɌ˂uԂ̑Ɂuẍړxv^B
                         ;ftHg-4.5B

fall.damage = 100        ;tH[ԂŒnʂɌ˂uԂ̑́u_[WʁvݒB
                         ;ftHg0B

fall.recover = 1         ;ђ̑肪u󒆎󂯐g邩ǂv߂B
                         ;0ŏoA1ŎBftHg1B

fall.recovertime = 10    ;ђ̑́u󒆎󂯐g܂ł̎ԁv߂B
                         ;ݒ肵t[̊Ԃ́A͋󒆎󂯐goȂB
                         ;ftHg4B

down.velocity = 0,0      ;ɓ|Ă鎞̑ɍU𓖂ĂꍇɁuړxv^Biw,xj
                         ;ftHgair.velocityˑB

down.hittime = 20        ;ɓ|čUHĂ鑊́uH炢Ԃ̎ԁvwB
                         ;down.velocitŷxړxOȊO͖̎B

down.bounce = 1          ;nʂɌ˂uԂ̑uoEh邩ǂv߂B
                         ;down.velocitŷxړxO͖̎B
                         ;0łA1łBftHg0B

ID = 50                  ;UqbgɁu^[Qbghcio[vꎞIɗ^B
                         ;ɂwŨ^[QbgƂĔFoxB
                         ;̑̏ԂgK[Ȃǂ𔻒fꍇ́A^[QbgɒuԂ
                         ;_CNVłuTarget(**),``i**Ɏw肵hcYjvɒǉB
                         ;uPlayerIDvƂ͕ʕȂ̂ŒӁB肪H炢Ԃ܂ŗLB
                         ;ftHg0ihcLɂȂjB
                         ;_CNVɂẮul^.txtvQƁB

chainID = 80             ;HitDefɁu`F[hcio[v^B
                         ;ɂwuR{qUvƂĔFoxB
                         ;ftHg-1B
                         ;`F[hcUH葤FoB
                         ;@́AgK[p[^ɁuGetHitVar(chainID)vg΂njB

nochainID = 78,79        ;uR{qȂchainIDvQ܂Ŏw肷鎖\B
                         ;ftHg-1iSĂHitDefR{ƂČq鎖ojB

hitonce = 1              ;HitDefuP̂̑Ώۂɂ̂ݓĂ鎖o邩ǂv߂B
                         ;0ŕ̑ɓɓĂ鎖oA
                         ;1ƕdȂĂꍇ̏ɂP̂ɂ݂̂Ă鎖oȂB
                         ;uP̂̑Ώہvɂ͐H炢̕twp[܂܂Ă܂B
                         ;ftHg0Battr(Q)uTijv̏ꍇ̂1B

kill = 1                 ;HitDefŁuEi|jo邩ǂv߂B
                         ;1œ|B0Ɠ|oÃCt͂P猸ȂȂB
                         ;ftHg1B
                         ;ł͂Ȃ̂ǂ͒mȂǁA
                         ;@Hɂ̃p[^𖳎đ|oBoOHi

guard.kill = 0           ;̃K[hɁu_[WőEi|jǂv߂B
                         ;ʂkillƓB

fall.kill = 0            ;肪nʂɌ˂uԂɁuEi|jǂv߂B
                         ;ʂkillƓBȂ@\ĂȂۂłB

numhits = 8              ;Uqbǵuqbgv߂B
                         ;qbg邩āA_[W郏Pł͂Ȃ̂ŒӁB
                         ;ftHg1B

palfx.time = 20          ;UqbgɁu̐Fω鎞ԁvݒB
                         ;palfxñp[^ƖB

palfx.add = 256,256,256  ;Uqbǵu̐FvݒBi,,j

palfx.mul = 0.5,0.5,0.5  ;Uqbǵu̐F̏ZlvݒBi,,j

palfx.sinadd = 5,60,80,3 ;Uqbǵu̐F̐UƎvݒBiU,U,U,j
                         ;̑̂̐FLȊԏɕω鎖oB

palfx.invertall = 1      ;UqbgɁu̐F𔽓]邩ǂvwB1łB

palfx.color = 0          ;Uqbǵu̐F̃xvwB
                         ;0ŃO[XP[iʐFjA256ŕς炸B
                         ;ftHg256B

envshake.time = 12       ;UqbgɁuʂh鎞ԁvݒB

envshake.freq = 100      ;Uqbǵuʂh鑬xvݒBftHg60B

envshake.ampl = 6        ;Uqbǵuʂhc̕í͈jvݒBftHg-4B

envshake.phase = 70      ;Uqbǵuʂhŏ̒iK̋iḰjvݒBftHg90B
                         ;Ō߂iK珙XɗhꂪキȂĂB

fall.envshake.time = 6   ;p
fall.envshake.freq = 80  ;pwUqbg肪nʂɌ˂uԂ̉ʐUx
fall.envshake.ampl = 4   ;penvshakenƈꏏB
fall.envshake.phase = 30 ;p

;wtH[ԁx́u󂯐gꂸnʂɌ˂܂ŗvƂӖƂčlĂB

;***********************************

[State 1000, Xe[gύX]
type = ChangeState
trigger1 = AnimTime = 0 ;AjԂOɂȂiAj̑SẴR}̕\ʂIjƗLB
value = 0  ;ύX̃Xe[gio[wB̏ꍇŔuʏ헧vɕςB
anim = 0   ;ύX̃Xe[g̃AjwB̏ꍇ[Begin Action 0]ɂȂB
ctrl = 1   ;ύX̃Xe[gŃL[Rg[\ɂ邩ǂB1łB
           ;AύX̃Xe[głłɁuctrl = 0vɂȂĂꍇ͖B

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;by Ƃ
